Monday, September 29, 2008
Friday, September 19, 2008
Saturday, May 3, 2008
Wednesday, April 16, 2008
Friday, April 11, 2008
Tuesday, April 1, 2008
MajorStudioInteractive
Design Proposal: Interactive Narrative Structure – Project Name "I___Hip-Hop"
Content/Subject Matter: Cultural Identity
Design Goal: Exploration of Narrative in a form that allows user Interactivity.
Design Problem: How do we as individuals relate to our environments and experiences?
Culturally are individuals destined to become products of a communities?
Some Precedents: Cross-Cultural Psychology: Research and Applications by John W. Berry
Visual Inspirations: Adobe.com/flashon created by Big Ship Space
Thursday, March 27, 2008
Wednesday, March 26, 2008
Tuesday, March 11, 2008
Saturday, March 8, 2008
Thursday, February 28, 2008
Mocap Reference Video
Curious Pictures and Parsons The New School Collab
http://a.parsons.edu/~kcarreia/video.html
Monday, February 25, 2008
Friday, February 22, 2008
Thursday, February 14, 2008
Major Studio - Design For the Elderly
Instructor: Jason Corace
Date: 2/12/08
Project: Design for Nursing Homes/Retirement Community
Design Proposal: Interactive Furniture
By Karyim Carreia
My Design Proposal for the Nursing Homes and Retirement Communities is Interactive Furniture. My recent research has led me to believe that people who live in the retirement communities love social interaction. These interactions can be conduced by many different elements, whether person-to-person or person to animal and a more frequent pattern these days person to machine. Some of my precedents for this idea are representations of person to machine interactivity, such installations include the “Interactive Chairs” by Moritz Waldemeyer, “Therapeutic Kitchens” conducted by UF College of Design instructor John Marsden and “Video Game Chairs” so commonly used by thousands of younger consumers around the world.
Although some precedents had a greater impact then others in formulating a persistent proposal, each served as a constant reminder of human beings fixation with interactivity. In the elderly community the interactive furniture would propose a great service, and provide the essential help needed for those battling with Alzheimer's disease. Alzheimer's disease is a serious dilemma in retirement communities and hasn’t been addressed in a relative approach. John Marsden “Therapeutic Kitchens” installations have deduced numerous studies dealing with Alzheimer's disease.
The kitchens were proven useful in helping aide in cognitive response with Alzheimer's patients. Items in the kitchens include refrigerators, conventional ovens all arranged in very traditional fashion. Allowing for cognitive response among the patients, my interactive furniture designs would be modeled after this same premise of using common household articles. The article of furniture in which I intend to develop is the recliner or easy chair. Quite simply it’s a design that everyone is familiar with no matter what generation. This design is not to inspire laziness or isolation, but be use as a tool for interactivity and everyday use.
The technical aspects of the furniture would include the processes of RFID Tagging, which is currently being used to keep track of residents of retirement villages with Alzheimer's disease. The tagging would be optional for those without the disease. The RFID Tags will store information about each user, musical tastes, favorites books, and even voice recordings. If the chairs user is someone with Alzheimer's disease most of this information can be given by the patients family. This facet would allow for great social activity among family and friends of resident.
RFID Tag – Most commonly used to track items such as luggage, produce in grocery stores and psychiatric patients
Most would be against the use of such a technology, but I feel the safety of Alzheimer's disease patients is a serious issue.
The Chair – I found that the design should be something very familiar looking, not foreign and doesn’t have the feel of a computer or machine. This furniture should be scene as a very traditional piece in a common everyday household.
Features – Voice activated controls, RFID Tag screening, Speakers of sound and auditory response.
User Scenarios –
First User: Alzheimer's disease Patient
Primary use – memorization, auditory stimulation
Second User: Regular Resident of Retirement Village
Primary use – Interactive Database (sharing personal information with other residents), a tool for enjoyment (listening to there favorite music, audio books etc.)
Conclusion –
My intention is to design furniture that could be commonly used on daily bases and help aide in the battling with Alzheimer's disease. The design is not meant to promote laziness or isolation within these retirement communities, but to be use as a tool of reference. How do we stimulate memories and focus it around the everyday items we take for granted?
Saturday, February 9, 2008
Wednesday, February 6, 2008
Tuesday, February 5, 2008
Major Studio Interactivity - Visualization Project

Concept:
An Obituary for Designers 2002
How many Designers have passed on during the year of 2002?
Artists, Theorists, Interactive Designers, Graphic Designers...etc
My conceptual visualization diagrams would give beautiful imagery, along with solid facts.
Ofcourse the diagram would be interactive..possibly using some flash action-scripting!
Obituaries of 2002 : http://news.google.com/archivesearch?q=obituaries+of+dead+designers+in&scoring
=t&hl=en&um=1&sa=N&sugg=d&as_ldate=1/2002&as_hdate=1/2002&lnav=hist0
Saturday, February 2, 2008
Major Studio - Interactivity 2008
Kinda creepy! I've never composed a visualization design before...a little nervous.
Idea: An Obituary of Designers from 1900 - 2006
SOLID!!!!
Some Precedents :
1. "U.S Population Changes" by Karl Hartig
Brief Description - visualization of the distribution of
people in U.S population from birth to the age of 100..
stemming from each year between 1900 - 2050

2. "Journey of Mankind: Peopling of the World"
by Bradshaw Foundation
Brief Description -
shows the interaction of migration and climate over
the last 160,000 years.
Curious Pictures - First Session
My notes are pretty well constructed and I got some other students email...just in-case!
All those marker names were a pain in my ass...SFLM..LOL in need to research those names!
Thursday, January 31, 2008
Saturday, January 26, 2008
Major Studio INTERFACE Fall 07'
The Gay Word..Project Documentation
Project Research Document
I. Summary of project idea –
The question I asked when evaluating this project “How could I bring controversy and awareness about stereotyping”? My first iteration was a print advertising campaign that involved stereotypical images of different cultures. In my research I found images are very effective, but if translated wrong the premise could become very unclear. This is when the thought of documenting the subject as an alternative solution. The process of documentation is a very valuable formula for capturing an integrated assessment.
A Documentary examines curtain aspects like narrative, the ability to compose very insightful story based on facts and objectivity. The subject I chose to explore was The Gay Word and all of the stereotypes that are connected with being Gay.
Gay Men
Gay men are most often stereotyped as being effeminate[5] despite the fact that gender identity and sexual orientation are widely accepted to be distinct from each other.[6] The 'Flaming Queen' is a characterization that melds flamboyancy and effeminacy, making it almost the stock gay male character in Hollywood.[7] Theatre, specifically Broadway musicals, are a component to another stereotype, the 'Show Queen.'[8] The stereotype generalizes that all gay men listen to show tunes and are involved with the performing arts.
Gay Women
Lesbians are most often seen as butch, femme or lipstick lesbians.[21] They are also stereotyped as being interested in traditionally masculine occupations such as construction, the military, law enforcement, or truck driving.[22] Feminists are often portrayed as lesbian due to their perceived misandry,[23] and as a result lesbians are often stereotyped as "man-haters"[24] or radical feminists.[25]
See also: U-Haul lesbian
Appearance and mannerisms
In addition to being called effeminate, gay men are also identified with a lisp and/or a female-like tone and lilt.[9][10] Fashion, effeminacy and homosexuality have long been associated. A stereotype based on the visibility (within popular and consumer culture) of a reciprocal relationship between gay men and fashion; gay men who are visible in popular culture may purchase fashion as a means of expression; and gay men have high visibility within the industry creating said fashion.[11] This has become a countertype in recent years with the arrival in the mainstream of such shows as Queer Eye for the Straight Guy.[12] The "Queer Eye" countertype has been criticized for its use of stereotypes to create a false impression of groundbreaking progress while simply reinforcing old, patronizing identity scripts and convenient generalizations with questionable validity.[13]
Designers, such as Calvin Klein, have made use of homoerotic imagery in their advertising. This encourages the stereotype that gay men enjoy shopping.[14]
Sex and relationships
A prevalent stereotype about gay men is that they are promiscuous and unsuccessful in developing enduring same-sex relationships. However, several surveys of gay men in the United States have shown that between 40 percent and 60 percent are involved in a steady relationship.[15] Research also suggests that a slightly higher proportion of lesbians than gay men may be in steady relationships.[16][17] Gay men are also often alleged as having pedophiliac tendencies and more likely to commit child sexual abuse than the heterosexual male population, a view rejected by mainstream psychiatric groups and contradicted by available research.[18][19][20]
LGBT 2007 , LGBT stereotypes, http://en.wikipedia.org/wiki/LGBT_stereotypes
August 2007













